NORMA eResearch @NCI Library

Items where Subject is "Computer Games. Video Games."

Group by: Creators | Item Type
Number of items at this level: 81.

Article

Bratu, Marilena, Muntean, Cristina Hava, Buică-Belciu, Cristian, Stan, Sabina and Muntean, Gabriel-Miro (2024) Impact of NEWTON Technology-Enhanced Learning Solutions on Knowledge Acquisition in Pilots Involving Students With Hearing Impairments. IEEE Transactions on Education, 67 (3). pp. 472-482. ISSN 1557-9638

El Mawas, Nour (2014) Designing learning scenarios for serious games with ARGILE. Knowledge Management & E-Learning, 6 (3). pp. 227-249. ISSN 2073-7904

El Mawas, Nour, Cahier, Jean-Pierre and Bénel, Aurélien (2012) ARGILE : Apprendre par le jeu des connaissances en construction. Revue des Interactions Humaines Médiatisées, 13 (1). pp. 93-120. ISSN 1289-2963

Book Section

Behnke, Lutz, Allers, Sven, Wang, Qi, Grecos, Christos and von Luck, Kai (2016) Avatar Density Based Client Assignment. In: Entertainment Computing - ICEC 2016. ICEC 2016. Lecture Notes in Computer Science (9926). Springer, Cham, pp. 137-148. ISBN 9783319461007

Cahier, Jean-Pierre, El Mawas, Nour and Bénel, Aurélien (2012) Dynamic “Participative Rules” in Serious Games, New Ways for Evaluation? In: Social Informatics. SocInfo 2012. Lecture Notes in Computer Science (7710). Springer, Berlin, pp. 202-215. ISBN 9783642353864

Cahier, Jean-Pierre, El Mawas, Nour, Zhou, Chao and Bénel, Aurélien (2011) Web 2.0, serious game: Structuring knowledge for participative and educative representations of the city. In: IET International Conference on Smart and Sustainable City (ICSSC 2011). IEEE, pp. 166-171. ISBN 9781849193269

De Souza, Renato Augusto, De Almeida, Raquel Pereira, Moldovan, Arghir-Nicolae, Do Patrocínio, Zenilton Kleber G., Jr and Guimarães, Silvio Jamil F. (2017) Gameplay Genre Video Classification by Using Mid-Level Video Representation. In: 2016 29th SIBGRAPI Conference on Graphics, Patterns and Images (SIBGRAPI). IEEE, pp. 188-194. ISBN 9781509035687

El Mawas, Nour (2014) An architecture for co-designing participatory and knowledge-intensive serious games: ARGILE. In: International Conference on Collaboration Technologies and Systems (CTS), 2014. IEEE, pp. 387-394. ISBN 9781479951581

El Mawas, Nour and Cahier, Jean-Pierre (2013) Co-designing a serious game to train Emergency Medical Services. In: International Conference on Collaboration Technologies and Systems (CTS), 2013. IEEE, pp. 588-593. ISBN 9781467364041

El Mawas, Nour and Cahier, Jean-Pierre (2012) Towards Participative and Knowledge-Intensive Serious Games. In: Serious Games Development and Applications. SGDA 2012. Lecture Notes in Computer Science (7528). Springer, Berlin, pp. 86-97. ISBN 9783642336874

El Mawas, Nour, Cahier, Jean-Pierre and Bénel, Aurélien (2012) Serious games for expertise training: Rules in questions. In: 17th International Conference on Computer Games (CGAMES), 2012. IEEE, pp. 18-24. ISBN 9781467311212

El Mawas, Nour, Cahier, Jean-Pierre and Bénel, Aurélien (2011) Vers des jeux sérieux massivement participatifs permettant une co-conception des règles par les acteurs. In: H2PTM (Hypertextes et Hypermédias), 2011, Metz, France. H2PTM, pp. 79-92.

El Mawas, Nour, Tal, Irina, Moldovan, Arghir-Nicolae, Bogusevschi, Diana, Andrews, Josephine, Muntean, Gabriel-Miro and Muntean, Cristina Hava (2018) Final Frontier Game: A Case Study on Learner Experience. In: Proceedings of the 10th International Conference on Computer Supported Education (CSEDU 2018). SCITEPRESS – Science and Technology Publications, pp. 122-129. ISBN 9789897582912

El Mawas, Nour, Tal, Irina, Moldovan, Arghir-Nicolae, Bogusevschi, Diana, Andrews, Josephine, Muntean, Gabriel-Miro and Muntean, Cristina Hava (2019) Improving STEM Learning Experience in Primary School by Using NEWTON Project Innovative Technologies. In: Computer Supported Education. CSEDU 2018. Communications in Computer and Information Science (1022). Springer, Cham, pp. 214-230. ISBN 9783030211516

El Mawas, Nour, Truchly, Peter, Podhradský, Pavol and Muntean, Cristina Hava (2019) The Effect of Educational Game on Children Learning Experience in a Slovakian School. In: Proceedings of the 11th International Conference on Computer Supported Education - Volume 1: CSEDU. SciTePress, pp. 465-472. ISBN 9789897583674

Muntean, Cristina Hava, Tal, Irina, Bogusevschi, Diana, Bratu, Marilena, Bi, Ting and Muntean, Gabriel-Miro (2024) Mulseplayer: A Multi-Sensorial Media Content Delivery Solution to Enhance End-User Quality of Experience. In: 2024 IEEE International Symposium on Broadband Multimedia Systems and Broadcasting (BMSB). IEEE, Toronto, ON, Canada, pp. 1-6. ISBN 979-8-3503-6426-2

Muntean, Cristina Hava, El Mawas, Nour, Bradford, Michael and Pathak, Pramod (2018) Investigating the Impact of an Immersive Computer-based Math Game on the Learning Process of Undergraduate Students. In: 2018 IEEE Frontiers in Education Conference (FIE). IEEE, p. 8659005. ISBN 9781538611746

Müller, Larissa, Bernin, Arne, Ghose, Sobin, Gozdzielewski, Wojtek, Wang, Qi, Grecos, Christos, von Luck, Kai and Vogt, Florian (2016) Physiological data analysis for an emotional provoking exergame. In: 2016 IEEE Symposium Series on Computational Intelligence (SSCI). IEEE. ISBN 9781509042401

Müller, Larissa, Bernin, Arne, Kamenz, Andreas, Ghose, Sobin, von Luck, Kai, Grecos, Christos, Wang, Qi and Vogt, Florian (2017) Emotional journey for an emotion provoking cycling exergame. In: 2017 IEEE 4th International Conference on Soft Computing & Machine Intelligence (ISCMI). IEEE, pp. 104-108. ISBN 9781538613146

Müller, Larissa, Bernin, Arne, von Luck, Kai, Kamenz, Andreas, Ghose, Sobin, Wang, Qi, Grecos, Christos and Vogt, Florian (2017) Enhancing exercise experience with individual multi-emotion provoking game elements. In: 2017 IEEE Symposium Series on Computational Intelligence (SSCI). IEEE. ISBN 9781538627266

Müller, Larissa, Zagaria, Sebastian, Bernin, Arne, Amira, Abbes, Ramzan, Naeem, Grecos, Christos and Vogt, Florian (2015) EmotionBike: A Study of Provoking Emotions in Cycling Exergames. In: Entertainment Computing - ICEC 2015. Lecture Notes in Computer Science (9353). Springer, Cham, pp. 155-168. ISBN 9783319245898

Power, Julie (2024) Tangible Coding Game. In: Computers in Education Society of Ireland Conference. CESI, Galway, Ireland.

Schwarzer, Jan, Draheim, Susanne, von Luck, Kai, Wang, Qi, Casaseca, Pablo and Grecos, Christos (2016) Ambient Surfaces: Interactive Displays in the Informative Workspace of Co-located Scrum Teams. In: Proceedings of the 9th Nordic Conference on Human-Computer Interaction. ACM, New York, NY, USA, A69. ISBN 9781450347631

Conference or Workshop Item

El Mawas, Nour and Cahier, Jean-Pierre (2012) Vers des jeux sérieux participatifs et intensifs en connaissances. In: IC 2012, 27th-29th June 2012, Paris, France. (Submitted)

MacNamara, Damien and Murphy, Lisa (2017) Online Versus Offline Perspectives on Gamified Learning. In: GamiFIN Conference 2017, 9th-10th May 2017, University Consortium of Pori, Finland. (Submitted)

Thesis

Akhtar, Usman (2017) Gaming Rating: Final Report. Undergraduate thesis, Dublin, National College of Ireland.

Andrews, Josephine (2016) Technical Report: Final Frontier. Undergraduate thesis, Dublin, National College of Ireland.

Bhardwaj, Chetan (2022) Developing an Artificial Agent to play Games using Deep Reinforcement Learning. Masters thesis, Dublin, National College of Ireland.

Butterly, Adam (2017) Gemini: Technical Report. Undergraduate thesis, Dublin, National College of Ireland.

Byrne, Dean (2017) TerraCraft: Final Report. Undergraduate thesis, Dublin, National College of Ireland.

Callaert, Charlotte (2021) The role of brand community identification, reward and consumer brand engagement on brand loyalty in virtual gaming brand communities among third-level students. Masters thesis, Dublin, National College of Ireland.

Chapman, Stephen (2016) Technical Report: Drift City. Undergraduate thesis, Dublin, National College of Ireland.

Clarkson, Conor (2016) Technical Report: Sample Space. Undergraduate thesis, Dublin, National College of Ireland.

Coleman, Alan (2017) BoneStorm: Technical Report. Undergraduate thesis, Dublin, National College of Ireland.

Connell, Glenn (2018) Analysis to determine the user satisfaction regarding content releases within video games with a F2P model: Technical Report. Undergraduate thesis, Dublin, National College of Ireland.

Costello, Ian (2016) Technical Report: Sport Leagues. Undergraduate thesis, Dublin, National College of Ireland.

Das, Conor (2017) Survive: Technical Report. Undergraduate thesis, Dublin, National College of Ireland.

Donnelly, Conor (2017) Construction Mayhem: Technical Report. Undergraduate thesis, Dublin, National College of Ireland.

Duggan, Liam (2021) Project Report: Broken Succession. Undergraduate thesis, Dublin, National College of Ireland.

Farrell, Gary (2021) Customer Behaviour of Microtransactions consumption amongst males 18-30 years of age. Masters thesis, Dublin, National College of Ireland.

Greenan, Conor (2017) Waft Run: Technical Report. Undergraduate thesis, Dublin, National College of Ireland.

Gunning, Cree (2023) Digital Card Game - Unreal Engine 5: Technical Report. Undergraduate thesis, Dublin, National College of Ireland.

Hii, Alexander (2017) League of Legends: A Detailed Analysis: Technical Report. Undergraduate thesis, Dublin, National College of Ireland.

Horner, Jake (2021) Roadster Run: Technical Report. Undergraduate thesis, Dublin, National College of Ireland.

Jackson-Ryan, Aron (2017) Going Noire: Technical Report. Undergraduate thesis, Dublin, National College of Ireland.

Kannan, Manoj (2019) Enhancing Cloud Gaming User Experience through Docker Containers in Fog Nodes. Masters thesis, Dublin, National College of Ireland.

Kearney, Adam (2017) Days are Numbered: Technical Report. Undergraduate thesis, Dublin, National College of Ireland.

Kilfeather, Michael (2016) Technical Report: Equilibrium. Undergraduate thesis, Dublin, National College of Ireland.

Lewis, Colm (2021) Lost in Time (celtic edition): Technical Report. Undergraduate thesis, Dublin, National College of Ireland.

Lok, Keith (2017) Nostalgic Path: Technical Report. Undergraduate thesis, Dublin, National College of Ireland.

Lowry, Stephen (2018) A.A.R Arena Assault Racing: Technical Report. Undergraduate thesis, Dublin, National College of Ireland.

Luongo, Giancarlo Antonio (2016) Technical Report: Leonardo’s Chronicles. Undergraduate thesis, Dublin, National College of Ireland.

Mahony, Keith (2022) “ABSENT”: Technical Report. Undergraduate thesis, Dublin, National College of Ireland.

Malone, Shane (2017) Divinity Awakens: The Divine Emblem: Technical Report. Undergraduate thesis, Dublin, National College of Ireland.

Manni, Saskia (2017) An Investigation of The Underlying Factors of Aggressive Behaviour in Sport: The Impact of Competitiveness, Violent Video Games and General aggression. Undergraduate thesis, Dublin, National College of Ireland.

McConville, James (2017) Army Ant’s: Technical Report. Undergraduate thesis, Dublin, National College of Ireland.

McGaley, Kyle (2016) Technical Report: Abyss. Undergraduate thesis, Dublin, National College of Ireland.

McGuinness, Kelly (2016) Technical Report: There's No Place Like Home. Undergraduate thesis, Dublin, National College of Ireland.

McMahon, Eoin (2021) Does the introduction of microtransactions in games decrease user enjoyment: Technical Report. Undergraduate thesis, Dublin, National College of Ireland.

McMahon, Luke (2020) The Effects of Video Game Play on Visual Attention. Undergraduate thesis, Dublin, National College of Ireland.

Mulvaney, Jamie (2016) Technical Report: Twin Darkness. Undergraduate thesis, Dublin, National College of Ireland.

Murphy, Daeln (2017) Problematic gaming and internet use: towards a standardised measure and the relationship with life satisfaction. Undergraduate thesis, Dublin, National College of Ireland.

Murphy, James A. (2005) Can video games or their features be used to improve learning and motivation? Masters thesis, Dublin, National College of Ireland.

Murray, Lee (2018) Heads-Up Hold’em: Technical Report. Undergraduate thesis, Dublin, National College of Ireland.

Nazar, Jakub (2017) Helheimr: Technical Report. Undergraduate thesis, Dublin, National College of Ireland.

O'Brien, Jennifer (2022) The impact of social media on the consumer decision-making process in the gaming industry. An analysis on male and female gamers in Ireland between the ages of 20-35. Masters thesis, Dublin, National College of Ireland.

O’Hara Camones, Ricardo (2016) Technical Report: Blood Moon. Undergraduate thesis, Dublin, National College of Ireland.

Redmond, Lee (2017) Fear of my Dreams: Technical Report. Undergraduate thesis, Dublin, National College of Ireland.

Roberts, Kevin (2017) Pawns of War: Project Report. Undergraduate thesis, Dublin, National College of Ireland.

Robinson, Graham (2016) Technical Report: Captain Ecks. Undergraduate thesis, Dublin, National College of Ireland.

Rothwell, Josh (2023) Interstellar Marauder: A scrolling space Shoot’emup: Technical Report. Undergraduate thesis, Dublin, National College of Ireland.

Sands, Fiona (2013) Case Study : Gamification as a Strategic Human Resource Tool to gain Organisational Competitive Advantage via increased employee engagement. Masters thesis, Dublin, National College of Ireland.

Sarda, Swapnil (2019) Advanced Strategy for MMO using Interactive Visualisation. Masters thesis, Dublin, National College of Ireland.

Stephens Kehoe, Luke (2016) Technical Report: Evasion. Undergraduate thesis, Dublin, National College of Ireland.

Tolentino, Jefferson (2017) Adrift: Technical Report. Undergraduate thesis, Dublin, National College of Ireland.

Trant, Sean (2017) Cargo Cruiser: Technical Report. Undergraduate thesis, Dublin, National College of Ireland.

Vaughan, Neil (2016) StarShine: Technical Report. Undergraduate thesis, Dublin, National College of Ireland.

Walker, Dylan (2017) “Outback” Platformer game: Technical Report. Undergraduate thesis, Dublin, National College of Ireland.

Wang, Weiqi (2016) Predicting Multiplayer Online Battle Arena (MOBA) Game Outcome Based on Hero Draft Data. Masters thesis, Dublin, National College of Ireland.

Ward, Glen (2016) Technical Report: New Age of the Dead. Undergraduate thesis, Dublin, National College of Ireland.

Wilson, Vino (2020) Bot detection using Behavioral Analysis in MMORPG. Masters thesis, Dublin, National College of Ireland.

This list was generated on Fri Dec 20 22:05:25 2024 UTC.