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Co-designing a serious game to train Emergency Medical Services

El Mawas, Nour and Cahier, Jean-Pierre (2013) Co-designing a serious game to train Emergency Medical Services. In: International Conference on Collaboration Technologies and Systems (CTS), 2013. IEEE, pp. 588-593. ISBN 9781467364041

Full text not available from this repository.
Official URL: http://dx.doi.org/10.1109/CTS.2013.6567292

Abstract

Numerous studies have explored the process of learning and its effectiveness in training and education. Training in the Emergency Medical Services (EMS) field requires a combination of approaches and techniques to acquire medical skills with unanticipated events and to develop the capability to cooperate and coordinate individual emergency activities towards a collective effort. Crisis management is a special type of collaborative situations that why we propose a participative and knowledge-intensive serious game, as a collaborative e-learning tool for training (EMS). We believe that emergencies doctors learn best through real life experiences and serious games have the ability to simulate situations that are impossible to generate in a real-life exercise due to high cost, safety and complex environment related to situations. However, our approach takes into account the presence of different actors in crisis situation, like police and firefighters, and the high volume of (medical as well as non-medical) expert knowledge.

Item Type: Book Section
Subjects: Q Science > QA Mathematics > Electronic computers. Computer science
T Technology > T Technology (General) > Information Technology > Electronic computers. Computer science
G Geography. Anthropology. Recreation > GV Recreation Leisure > Games and Amusements > Computer Games. Video Games.
Divisions: Centre For Research and Innovation in Learning and Teaching Publications
Depositing User: Caoimhe Ní Mhaicín
Date Deposited: 08 Feb 2018 18:30
Last Modified: 08 Feb 2018 18:30
URI: https://norma.ncirl.ie/id/eprint/2981

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