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Enhancing exercise experience with individual multi-emotion provoking game elements

Müller, Larissa, Bernin, Arne, von Luck, Kai, Kamenz, Andreas, Ghose, Sobin, Wang, Qi, Grecos, Christos and Vogt, Florian (2017) Enhancing exercise experience with individual multi-emotion provoking game elements. In: 2017 IEEE Symposium Series on Computational Intelligence (SSCI). IEEE. ISBN 9781538627266

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In this work we present a new affective game design method that includes multi-emotion provoking and continuous game elements. Evaluated with our physical cycling exergaming system it extends our previously designed single-emotion game scene approach. In addition we introduce new entertaining content that includes game elements to provoke both physical and mental stress as well as emotions with a controlled intensity to provide an exciting but not taxing exercise. Our previously developed analysis method for facial expressions and physiological data has been enhanced by a near real-time emotion evaluation, to allow the system to adapt the gameplay dynamically and in this work new multi-emotion provoking game elements are introduced. A case study with 25 participants have been conducted to showcase and evaluate the enhancing exercise experience by individual multi-emotion provoking game elements.

Item Type: Book Section
Subjects: Q Science > QA Mathematics > Electronic computers. Computer science
T Technology > T Technology (General) > Information Technology > Electronic computers. Computer science
G Geography. Anthropology. Recreation > GV Recreation Leisure > Games and Amusements > Computer Games. Video Games.
B Philosophy. Psychology. Religion > Psychology > Emotional Intelligence
R Medicine > RA Public aspects of medicine > RA0421 Public health. Hygiene. Preventive Medicine > Personal Health and Hygiene > Stress Management
Divisions: School of Computing > Staff Research and Publications
Depositing User: Caoimhe Ní Mhaicín
Date Deposited: 27 Feb 2019 10:20
Last Modified: 12 Mar 2019 12:43

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