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Designing learning scenarios for serious games with ARGILE

El Mawas, Nour (2014) Designing learning scenarios for serious games with ARGILE. Knowledge Management & E-Learning, 6 (3). pp. 227-249. ISSN 2073-7904

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Abstract

The design of Serious Games for training in complex areas of expertise presents many difficulties related to trainers’ participation in the design phase, the formalization of scenarios describing highly complex situations, the limited number of scenarios in Serious Games due to their high costs, and the low re-use level of real-life scenarios. This study proposes functional and technical infrastructure with ARGILE (Architecture for Representations, Games, Interactions, and Learning among Experts) for design of Serious Games. We illustrate our solution applied to a project in the sustainable development field.

Item Type: Article
Subjects: Q Science > QA Mathematics > Electronic computers. Computer science
T Technology > T Technology (General) > Information Technology > Electronic computers. Computer science
G Geography. Anthropology. Recreation > GV Recreation Leisure > Games and Amusements > Computer Games. Video Games.
L Education > LC Special aspects / Types of education > E-Learning
Divisions: Centre For Research and Innovation in Learning and Teaching Publications
Depositing User: Caoimhe Ní Mhaicín
Date Deposited: 08 Feb 2018 18:23
Last Modified: 08 Feb 2018 18:23
URI: https://norma.ncirl.ie/id/eprint/2980

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