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Technical Report: New Age of the Dead

Ward, Glen (2016) Technical Report: New Age of the Dead. Undergraduate thesis, Dublin, National College of Ireland.

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With the explosion of gaming onto the market in the last 20 years, game development has become task heavy and must be succeeded in order to remain competitive. This is part of the reason why I chose gaming and multimedia as my specialization stream. New Age of the Dead is a first person zombie shooter game which is told from the perspective of the main character, this depicts how the world is changing for the worse and gives the user the true fear of what living in a zombie apocalypse would be like. This game will offer a mass of different difficulty settings along with great functionality and a truly frightening environment which you will not want to take your eyes off. The functionality would include health for player and regen packs which would be discovered along the way, AI on enemies which the zombie would patrol throughout the environment and attack the player when they see them. The AI boss would be done significantly different as these would be more complex as the vision of the AI would be enhanced, have a better patrol system, and do more damage to the player when they attack. These would also have health attached. Other functionalities would include, inventory system, unlockable doors through finding hidden keys, pick up notes which would help the player understand the background story, these could include hints for them to escape, and also this contains cinematics of the level and the environment which they find themselves in. There would also be jump scares to add a more spooky effect to the environment. Also this will include a multiplayer system which will have the same functionality highlighted above but each user can create a LAN server and play with their friends in the same game mode from different locations.

I also plan to use User testing and testing in general which I feel would greatly help drive the direction of this game development and ensure that potential consumers will have the best possible experience when playing this game.

Item Type: Thesis (Undergraduate)
Subjects: Q Science > QA Mathematics > Computer software
T Technology > T Technology (General) > Information Technology > Computer software
G Geography. Anthropology. Recreation > GV Recreation Leisure > Games and Amusements > Computer Games. Video Games.
Divisions: School of Computing > Bachelor of Science (Honours) in Computing
Depositing User: Caoimhe Ní Mhaicín
Date Deposited: 16 Nov 2016 11:36
Last Modified: 16 Nov 2016 11:36

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