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Online Versus Offline Perspectives on Gamified Learning

MacNamara, Damien and Murphy, Lisa (2017) Online Versus Offline Perspectives on Gamified Learning. In: GamiFIN Conference 2017, 9th-10th May 2017, University Consortium of Pori, Finland. (Submitted)

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Gamification is a rising research trend but with varying reported results in terms of behavioral and psychological outcomes. We compare the effect of leaderboards and experience points between an online and offline cohort of an identical web design module. We find higher engagement and enjoyment amongst online students and that experience points significantly enhanced their learning effectiveness. Leaderboards were found to be generally ineffective as a motivator for on-time submissions, especially for mid to late semester assignments. Grades for the offline cohort were significantly worse when compared to their non-gamified counterparts from the previous two years.

Item Type: Conference or Workshop Item (Paper)
Subjects: Q Science > QA Mathematics > Electronic computers. Computer science
T Technology > T Technology (General) > Information Technology > Electronic computers. Computer science
G Geography. Anthropology. Recreation > GV Recreation Leisure > Games and Amusements > Computer Games. Video Games.
Divisions: School of Computing > Staff Research and Publications
Depositing User: Caoimhe Ní Mhaicín
Date Deposited: 05 May 2017 10:17
Last Modified: 05 May 2017 10:17

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