NORMA eResearch @NCI Library

Anomaly Detection for Identifying Cheating Behaviours and Techniques in Online Gaming Using AI

Karkera, Sachet (2023) Anomaly Detection for Identifying Cheating Behaviours and Techniques in Online Gaming Using AI. Masters thesis, Dublin, National College of Ireland.

[thumbnail of Master of Science]
Preview
PDF (Master of Science)
Download (1MB) | Preview
[thumbnail of Configuration Manual]
Preview
PDF (Configuration Manual)
Download (1MB) | Preview

Abstract

Gaming has been gaining popularity since it has become mainstream and has become one of the largest sectors in terms of money, investment, and involvement. By hacking into the game's mechanics to alter the results of a particular match to their liking, some players may turn to illicit and immoral strategies to improve their performance. Cheats such as aimbots, wallhacks, and bots playing or impersonating as real players have been a threat to the gaming community. This compromises fair play and discourages people with no experience from attempting to become competent in a particular game. Employing a visual object detection algorithm, this research attempts to evaluate current cheat detection strategies while putting new methodologies for identifying Aim Bot, Wallhack, and Speedhacks in online gaming. Aim Bot detection includes statistical analysis and dynamic thresholding techniques to identify and flag instances of aim bot usage. Wallhack and Object detection utilises YOLOv8, an innovative algorithm, enabling real-time identification of wallhack usage. Speedhack detection incorporates tick rate analysis and pattern recognition to detect and flag instances of speedhack usage. This research intends to eliminate cheating methods while protecting the player’s privacy settings and their system while upholding the integrity of the online gaming community by using machine learning and artificial intelligence.

Item Type: Thesis (Masters)
Supervisors:
Name
Email
Hafeez, Khadija
UNSPECIFIED
Subjects: Q Science > QA Mathematics > Electronic computers. Computer science
T Technology > T Technology (General) > Information Technology > Electronic computers. Computer science
Q Science > QH Natural history > QH301 Biology > Methods of research. Technique. Experimental biology > Data processing. Bioinformatics > Artificial intelligence
Q Science > Q Science (General) > Self-organizing systems. Conscious automata > Artificial intelligence
Q Science > QA Mathematics > Computer software > Computer Security
T Technology > T Technology (General) > Information Technology > Computer software > Computer Security
G Geography. Anthropology. Recreation > GV Recreation Leisure > Games and Amusements > Computer Games. Video Games.
Q Science > Q Science (General) > Self-organizing systems. Conscious automata > Machine learning
Divisions: School of Computing > Master of Science in Cyber Security
Depositing User: Ciara O'Brien
Date Deposited: 17 Apr 2025 14:13
Last Modified: 17 Apr 2025 14:13
URI: https://norma.ncirl.ie/id/eprint/7442

Actions (login required)

View Item View Item