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Improving STEM Learning Experience in Primary School by Using NEWTON Project Innovative Technologies

El Mawas, Nour, Tal, Irina, Moldovan, Arghir-Nicolae, Bogusevschi, Diana, Andrews, Josephine, Muntean, Gabriel-Miro and Muntean, Cristina Hava (2019) Improving STEM Learning Experience in Primary School by Using NEWTON Project Innovative Technologies. In: Computer Supported Education. CSEDU 2018. Communications in Computer and Information Science (1022). Springer, Cham, pp. 214-230. ISBN 9783030211516

Full text not available from this repository.
Official URL: http://dx.doi.org/10.1007/978-3-030-21151-6_11

Abstract

Nowadays school curriculum is changing and more and more teachers are incorporating STEM content and themes into their classrooms. Students need to be proficient in STEM fields in order to be ready for the new technology driven society. Game-based learning and the latest visual technologies such as Augmented Reality, Virtual Reality and Virtual Labs can motive students to study STEM topics through an immersive and engaging environment. This research introduces NEWTON project that integrates into a learning platform (NEWTELP) different innovative technologies and deploys them in various European learning environments. In particular, Final Frontier, a novel interactive educational video game about solar system designed for primary school children is presented. A research study that involved the use of the game in a primary Irish school from Dublin, has investigated the learner experience. An analysis of the results show that over 90% of students confirmed that the game helped them to learn about the characteristics of the planets from the Solar system and they enjoyed the game and the game features in particular the fun aspect, the exploration tasks, stars and meteorites collection, avatar, use of jetpack, and the interactive puzzles.

Item Type: Book Section
Subjects: L Education > LB Theory and practice of education > LB1501 Primary Education
Q Science > QA Mathematics > Electronic computers. Computer science
T Technology > T Technology (General) > Information Technology > Electronic computers. Computer science
G Geography. Anthropology. Recreation > GV Recreation Leisure > Games and Amusements > Computer Games. Video Games.
Divisions: School of Computing > Staff Research and Publications
Depositing User: Caoimhe Ní Mhaicín
Date Deposited: 15 Jul 2019 08:34
Last Modified: 15 Jul 2019 08:34
URI: https://norma.ncirl.ie/id/eprint/3816

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