Palanivelu, Akilesh (2024) Latency Issues and Solution on Cloud Gaming. Masters thesis, Dublin, National College of Ireland.
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Abstract
Cloud gaming has transformed the dynamics of the gaming world and has allowed users to avail of high-end games on machines that would otherwise not be capable. However, latency still appears to be a problem at hand. This paper involves the study of latency in cloud-based gaming environments and its remediation. Since there was no VGPU server and also no edge server, one had to substitute these; thus, the VGPU server was replaced with the AWS EC2 instances, and the edge server was replaced with a local setup. A simple block HTML/JavaScript game was designed to produce metrics including the frame rate, input latency, and response time. The game executes on three different configurations, including a local server, an AWS EC2 with Flask’s built in server, and an AWS EC2 instance running with a Gunicorn server. Metrics were obtained via Flask backends and rendered with Prometheus. From the test results, network latency is minimised because the AWS region selected has a geographical location close. On this view, the Gunicorn server outperforms Flask’s build server with suitability towards production environments. With that in mind, recommendations shall include optimization of the servers proximity to users. Also, recommendations include employing production grade servers like Gunicorn for effective latency control. This research provides a good detail aspects and dives into reducing latency in cloud gaming, which can be practically applied to improve the user experience in similar architectures.
Item Type: | Thesis (Masters) |
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Supervisors: | Name Email Arun, Shreyas Setlur UNSPECIFIED |
Uncontrolled Keywords: | Latency; Cloud Gaming; VGPU; EC2; Guniorn |
Subjects: | Q Science > QA Mathematics > Electronic computers. Computer science T Technology > T Technology (General) > Information Technology > Electronic computers. Computer science T Technology > T Technology (General) > Information Technology > Cloud computing G Geography. Anthropology. Recreation > GV Recreation Leisure > Games and Amusements > Computer Games. Video Games. G Geography. Anthropology. Recreation > GV Recreation Leisure > Games and Amusements > Online Games |
Divisions: | School of Computing > Master of Science in Cloud Computing |
Depositing User: | Ciara O'Brien |
Date Deposited: | 16 Jul 2025 09:45 |
Last Modified: | 16 Jul 2025 09:45 |
URI: | https://norma.ncirl.ie/id/eprint/8132 |
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