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A.A.R Arena Assault Racing: Technical Report

Lowry, Stephen (2018) A.A.R Arena Assault Racing: Technical Report. Undergraduate thesis, Dublin, National College of Ireland.

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Abstract

The problem I have set out for this project is to build a fast paced & exiting racing game with great replicability. Arena Assault Racing is a game what will allow users to control weaponized vehicles to do battle with against AI & human controlled opponents. The user will be able to play with players as they will be able to join the game with local split screen multiplayer mode. The game will feature a last man standing game mode. The game will be built in a 3D environment & will give a the user 3rd person view of the car that they are controlling. The inspiration of the game comes from the such games as Crash Team Racing & Mario Kart series, battle modes. The development of this software will be done by using the game engine Unity 5. The game will be programmed primarily with C# which is the default language for Unity & Visual Studios which will be needed to for creating the code. Imaging creating & editing for the user interface & textures will be done with the help go Gimp. Blender will be used to create complex 3D model shapes & game objects for the game. Audacity will be used to edit music & sound effects to be implemented into the game.

Item Type: Thesis (Undergraduate)
Subjects: Q Science > QA Mathematics > Electronic computers. Computer science
T Technology > T Technology (General) > Information Technology > Electronic computers. Computer science
Q Science > QA Mathematics > Computer software
T Technology > T Technology (General) > Information Technology > Computer software
G Geography. Anthropology. Recreation > GV Recreation Leisure > Games and Amusements > Computer Games. Video Games.
Divisions: School of Computing > Bachelor of Science (Honours) in Computing
Depositing User: Caoimhe Ní Mhaicín
Date Deposited: 06 Nov 2018 15:14
Last Modified: 06 Nov 2018 16:26
URI: https://norma.ncirl.ie/id/eprint/3453

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