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Gameplay Genre Video Classification by Using Mid-Level Video Representation

De Souza, Renato Augusto, De Almeida, Raquel Pereira, Moldovan, Arghir-Nicolae, Do Patrocínio, Zenilton Kleber G., Jr and Guimarães, Silvio Jamil F. (2017) Gameplay Genre Video Classification by Using Mid-Level Video Representation. In: 2016 29th SIBGRAPI Conference on Graphics, Patterns and Images (SIBGRAPI). IEEE, pp. 188-194. ISBN 9781509035687

Full text not available from this repository.
Official URL: http://dx.doi.org/10.1109/SIBGRAPI.2016.034

Abstract

As video gameplay recording and streaming is becoming very popular on the Internet, there is an increasing need for automatic classification solutions to help service providers with indexing the huge amount of content and users with finding relevant content. The automatic classification of gameplay videos into specific genres is not a trivial task due to their high content diversity. This paper address the problem of classifying video gameplay recordings into different genres by using mid-level video representation based on the BossaNova descriptor. The paper also proposes a public dataset called GameGenre containing 700 gameplay videos groped into 7 genres. The results from experimental testing show up to 89% classification accuracy when the gameplay videos are described by BossaNova descriptor using BinBoost as low-level image descriptor.

Item Type: Book Section
Subjects: Q Science > QA Mathematics > Electronic computers. Computer science
T Technology > T Technology (General) > Information Technology > Electronic computers. Computer science
G Geography. Anthropology. Recreation > GV Recreation Leisure > Games and Amusements > Computer Games. Video Games.
Divisions: School of Computing > Staff Research and Publications
Depositing User: Caoimhe Ní Mhaicín
Date Deposited: 07 Mar 2017 10:51
Last Modified: 07 Mar 2017 10:51
URI: https://norma.ncirl.ie/id/eprint/2536

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