O’Hara Camones, Ricardo (2016) Technical Report: Blood Moon. Undergraduate thesis, Dublin, National College of Ireland.
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Abstract
Blood Moon is made with Unity 5 and is a challenging 2D action platforming game, with adventure and light RPG (Role Playing Game) elements set in a pixel Gothic world, inspired by classic games such as Castlevania, along with modern games such as Dark Souls and Bloodborne.
The game is following the player character, “The Druid”, where you’ll explore a dark fantasy world scattered with varying types of creatures created with Photoshop CC and Aseprite. These enemies will have their own AI using unique behaviour trees with C# to perform attacks and defences to add variety and challenge to gameplay. The player will increase their health, magic and damage levels by gaining XP (experience points) to level up through tasks such as collecting rare items, and defeating enemies. This is essential to progress further to face tougher enemies and bosses, along with gaining access to new areas.
The combat involves using weapons (blades), blocking (shield) and abilities (magic) along with “The Druid’s” mobility, such as double jumping to manoeuvre around the world and enemies. The goal is to make the game more about strategic, thought-out play, but still rely on perfect twitch reflex or muscle memory from retro games.
Item Type: | Thesis (Undergraduate) |
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Subjects: | Q Science > QA Mathematics > Computer software T Technology > T Technology (General) > Information Technology > Computer software G Geography. Anthropology. Recreation > GV Recreation Leisure > Games and Amusements > Computer Games. Video Games. |
Divisions: | School of Computing > Bachelor of Science (Honours) in Computing |
Depositing User: | Caoimhe Ní Mhaicín |
Date Deposited: | 18 Nov 2016 10:22 |
Last Modified: | 18 Nov 2016 10:22 |
URI: | https://norma.ncirl.ie/id/eprint/2411 |
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