Ghazali, Muhammad Muhteshim (2024) Improving Quality of Service Metrics and User Perception in VR-based Cloud Gaming. Masters thesis, Dublin, National College of Ireland.
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Abstract
Exploring how cloud gaming services can be integrated with virtual reality (VR) technology, with an emphasis on improving Quality of Service (QoS) metrics including latency. VR head mounted displays (HMDs) have advanced over the last ten years, opening up immersive experiences across a range of industries. In order to provide wider accessibility, the study divides VR HMDs into three categories: mobile, standalone, and tethered devices. It emphasizes the significance of standalone devices with integrated computing capability. Latency and bandwidth needs are two obstacles that stand in the way of VR and cloud gaming convergence, as demonstrated by services like Google Stadia and Nvidia’s GeForce Now. In order to mitigate these problems and ensure fluid and responsive gaming, technologies like edge computing and 5G connectivity are essential. This study indicates that Gradient Boosting Machines (GBM) can forecast network latency better than Random Forest and AdaBoost. This is significant since it demonstrates how theoretical models may be implemented in practical settings. The study analyzes dynamic resource provisioning in a cloud gaming environment using CloudSim, a cloud simulation tool. The simulations enable scalable and effective resource management by simulating real-world cloud infrastructures. The findings highlight how important cutting-edge machine learning models and cloud computing infrastructure are to improving VR gamer experiences. This research advances our knowledge of how cloud gaming services are optimized and offers predictions for the advancement of virtual reality and interactive entertainment in the future.
Item Type: | Thesis (Masters) |
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Supervisors: | Name Email Kazmi, Aqeel UNSPECIFIED |
Subjects: | Q Science > QA Mathematics > Electronic computers. Computer science T Technology > T Technology (General) > Information Technology > Electronic computers. Computer science T Technology > T Technology (General) > Information Technology > Cloud computing G Geography. Anthropology. Recreation > GV Recreation Leisure > Games and Amusements > Online Games |
Divisions: | School of Computing > Master of Science in Cloud Computing |
Depositing User: | Ciara O'Brien |
Date Deposited: | 03 Jul 2025 10:26 |
Last Modified: | 03 Jul 2025 10:26 |
URI: | https://norma.ncirl.ie/id/eprint/8017 |
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