Gal, Fabian Felix (2024) VR-Adset: Technical Report. Undergraduate thesis, Dublin, National College of Ireland.
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Abstract
This report outlines the development process of the VR-Adset application. This application aims to be a platform that will benefit both virtual reality (VR) developers and advertisers by offering easy-to-use 3D assets for in game advertisement. A 3D asset can be any object already existing in real life which is capable of displaying an image, such as a poster, a billboard, or a TV.
There will also be a website platform where advertisements can be uploaded and showcased within a virtual reality environment. In simpler words, this application aims to be an easily accessible website platform, where Advertisers can upload an ad campaign, such as an image, similar to one found on a billboard. After the ad is on the platform, it will be added to the 3D assets which are being used for the ad campaign. Those advertisements can now be viewed within a virtual reality environment by the end user.
This report will outline the development process starting with an introduction to the project, its aims, technologies used and the architecture. It will also detail the functional requirements which form the pillars of this application. It will cover the use of wide range of tools and technologies that made this project possible such as Ruby on Rails, SQLite, Unreal Engine, Blender, GitHub, Connecter, Oculus Quest, AWS and more. The report will then cover the technical, system and functional requirements that are necessary in delivering a functional application. Subsequently, this report will illustrate the application's potential and necessity in our ever-evolving, innovative world.
Item Type: | Thesis (Undergraduate) |
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Supervisors: | Name Email Thornbury, Emer UNSPECIFIED |
Subjects: | Q Science > QA Mathematics > Electronic computers. Computer science T Technology > T Technology (General) > Information Technology > Electronic computers. Computer science H Social Sciences > HF Commerce > Marketing > Advertising G Geography. Anthropology. Recreation > GV Recreation Leisure > Games and Amusements > Computer Games. Video Games. H Social Sciences > HF Commerce > Marketing |
Divisions: | School of Computing > Bachelor of Science (Honours) in Computing |
Depositing User: | Ciara O'Brien |
Date Deposited: | 26 May 2025 15:44 |
Last Modified: | 26 May 2025 15:44 |
URI: | https://norma.ncirl.ie/id/eprint/7664 |
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