Makri, Eleni, Zhao, Dan and Muntean, Cristina Hava (2020) Game-based Learning in Computer Programming: Exploration of the Relationships between Game Usability, Knowledge Acquisition and Learner Experience. In: Proceedings of SITE Interactive 2020 Online Conference. Association for the Advancement of Computing in Education (AACE), Online, pp. 147-156. ISBN 9781939797513
Full text not available from this repository.Abstract
This paper explores the findings of a large-scale programming pilot study run as part of the NEWTON project. The project incorporates game-based learning technique for teaching computer programming topics in three different 3rd level institutions located in two different countries. The research analysis presented in this paper elaborates on post-game evaluation, observation data and feedback gathered from students during the computer programming class sessions. The analysis assesses two educational games (Variable and Loop) across and between the participants of three institutions, in terms of game usability (macro/game-related design), knowledge acquisition and user experience (micro/individual level-associated experience) factors. Significant positive relationships were noticed between game usability, knowledge acquisition and user experience across and between diverse participants. Implications and further research issues are discussed in light of game-based learning.
Item Type: | Book Section |
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Subjects: | L Education > LB Theory and practice of education > LB2300 Higher Education Q Science > QA Mathematics > Electronic computers. Computer science T Technology > T Technology (General) > Information Technology > Electronic computers. Computer science |
Divisions: | School of Computing > Staff Research and Publications |
Depositing User: | Clara Chan |
Date Deposited: | 09 Sep 2021 15:27 |
Last Modified: | 09 Sep 2021 15:36 |
URI: | https://norma.ncirl.ie/id/eprint/5023 |
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