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Measuring Learner Engagement to Create a Gameful Learning Environment

Williams, David, Stynes, Paul and Pathak, Pramod (2022) Measuring Learner Engagement to Create a Gameful Learning Environment. In: EDUNINE 2022 - 6th IEEE World Engineering Education Conference: Rethinking Engineering Education After COVID-19: A Path to the New Normal, Proceedings. IEEE. ISBN 978-1-6654-8336-0

Full text not available from this repository.
Official URL: http://doi.org/10.1109/EDUNINE53672.2022.9782351

Abstract

If educators were to be skilled game designers, then they would be better equipped in designing engaging education scenarios. This paper investigates a Gameful Method for designing educational scenarios, based around the core principle that instead of being educators dissecting and borrowing game elements, that they would be better suited to approach learning similar to how game designers approach games, building engaging scenarios. This research aims to identify and define the framework element appropriate for Gameful Learning by mapping engagement using established game development formats like that of Mechanics, Dynamics & Aesthetics (MDA) and Flow to quantifiable metrics. In this paper the author quantifies metrics related to the Flow of an educational scenario and proposes a measured understanding of a learner’s engagement with clear correlation between motivation and design elements established.

Item Type: Book Section
Subjects: L Education > LB Theory and practice of education > LB2300 Higher Education
G Geography. Anthropology. Recreation > GV Recreation Leisure > Games and Amusements
Divisions: School of Computing > Staff Research and Publications
Depositing User: Clara Chan
Date Deposited: 05 Apr 2022 15:18
Last Modified: 11 Jul 2022 17:09
URI: https://norma.ncirl.ie/id/eprint/5578

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