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Comparative analysis of video processing and 3D rendering for cloud video games using different virtualization technologies

Bada, Adedayo, Alcaraz-Calero, Jose M., Wang, Qi and Grecos, Christos (2014) Comparative analysis of video processing and 3D rendering for cloud video games using different virtualization technologies. Proceedings of SPIE - The International Society for Optical Engineering, 9139. p. 913906. ISSN 0277-786X

Full text not available from this repository.
Official URL: http://dx.doi.org/10.1117/12.2051991

Abstract

This paper describes a comprehensive empirical performance evaluation of 3D video processing employing the physical/virtual architecture implemented in a cloud environment. Different virtualization technologies, virtual video cards and various 3D benchmarks tools have been utilized in order to analyse the optimal performance in the context of 3D online gaming applications. This study highlights 3D video rendering performance under each type of hypervisors, and other factors including network I/O, disk I/O and memory usage. Comparisons of these factors under well-known virtual display technologies such as VNC, Spice and Virtual 3D adaptors reveal the strengths and weaknesses of the various hypervisors with respect to 3D video rendering and streaming.

Item Type: Article
Subjects: Q Science > QA Mathematics > Electronic computers. Computer science
T Technology > T Technology (General) > Information Technology > Electronic computers. Computer science
T Technology > T Technology (General) > Information Technology > Cloud computing
Divisions: School of Computing > Staff Research and Publications
Depositing User: Caoimhe Ní Mhaicín
Date Deposited: 04 Mar 2019 11:42
Last Modified: 04 Mar 2019 11:42
URI: https://norma.ncirl.ie/id/eprint/3633

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