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CricNet: A Deep Learning Network to Enhance the Cricketing Analysis

Kanagal Sathyanarayana, Rohan (2023) CricNet: A Deep Learning Network to Enhance the Cricketing Analysis. Masters thesis, Dublin, National College of Ireland.

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Abstract

The present research examines the transformative effect using data and artificial intelligence perception upon strategy and training in cricket sport. CricNet, the idea and the primary objective that has been put forward, utilizes cutting-edge technologies involving convolutional neural network and transfer learning approaches to assess simultaneous streaming video as well as still images. VGG19, ResNet50, InceptionV3, MobileNet, EfficientNetB0, DenseNet121, Xception were adopted wherein InceptionV3 accomplished an amazing accuracy rate of 99.58%. This deep learning-based outcome classifies cricket shots in real time, integrating gesture recognition employing Detectron mode to derive reliable angles of the body. All these perspectives are subsequently displayed to coaches and players to examine, enabling useful information towards enhancement of skills. CricNet not just exposes specific players’ weakness but additionally allows coaches to take decisions based on data, which leads to improved training strategies. On top of that the technology facilitates in-game analysis permitting players as well as coaches to carry out strategic moves and modify their tactics all through the game.

Item Type: Thesis (Masters)
Supervisors:
Name
Email
Jain, Mayank
UNSPECIFIED
Uncontrolled Keywords: Deep Learning; Transfer Learning; Computer Vision; Gesture Recognition
Subjects: Q Science > QA Mathematics > Electronic computers. Computer science
T Technology > T Technology (General) > Information Technology > Electronic computers. Computer science
Q Science > QH Natural history > QH301 Biology > Methods of research. Technique. Experimental biology > Data processing. Bioinformatics > Artificial intelligence
Q Science > Q Science (General) > Self-organizing systems. Conscious automata > Artificial intelligence
Q Science > QH Natural history > QH301 Biology > Methods of research. Technique. Experimental biology > Data processing. Bioinformatics > Artificial intelligence > Computer vision
Q Science > Q Science (General) > Self-organizing systems. Conscious automata > Artificial intelligence > Computer vision
G Geography. Anthropology. Recreation > GV Recreation Leisure > Sports
Divisions: School of Computing > Master of Science in Data Analytics
Depositing User: Ciara O'Brien
Date Deposited: 14 May 2025 08:59
Last Modified: 14 May 2025 08:59
URI: https://norma.ncirl.ie/id/eprint/7541

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