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Cyber Awareness Initiative Using Gamification

Palappurath Showkath, Sabahath Rizwana (2023) Cyber Awareness Initiative Using Gamification. Masters thesis, Dublin, National College of Ireland.

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Abstract

This research studies the effect of cybersecurity training on the incidents of phishing attacks on employees by using the concept of gamification and a cyber awareness quiz. The importance of using this concept is to encourage employees to actively partake in the cybersecurity measures taken by an organisation without making it a boring or stressful activity. The responses captured are mapped to points and transferred to a leader board to promote a healthy competition and the winner is rewarded with a giftvoucher as an incentive. The result of this research shows improved engagement by 40% in phishing reporting activities and 26.67% in overall performance of employees.

Item Type: Thesis (Masters)
Supervisors:
Name
Email
Sahni, Vikas
UNSPECIFIED
Subjects: G Geography. Anthropology. Recreation > GV Recreation Leisure
Q Science > QA Mathematics > Electronic computers. Computer science
T Technology > T Technology (General) > Information Technology > Electronic computers. Computer science
Q Science > QA Mathematics > Computer software > Computer Security
T Technology > T Technology (General) > Information Technology > Computer software > Computer Security
Divisions: School of Computing > Master of Science in Cyber Security
Depositing User: Tamara Malone
Date Deposited: 04 May 2023 15:17
Last Modified: 04 May 2023 15:17
URI: https://norma.ncirl.ie/id/eprint/6534

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