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Nature’s Fury: Technical Report

Hall, Joshua (2021) Nature’s Fury: Technical Report. Undergraduate thesis, Dublin, National College of Ireland.

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(Below is extracted from Aims section under Executive Summary of the report)
The aim for this project has changed slightly since the project proposal. My original aim and end goal are to create a fully functional RPG. With the limited time I have been allocated to complete this project that goal is unattainable with my small knowledge of game design. Originally, I decided I would have a limited amount of character movement, exploration, dialogue and one or two battle sequences to set the scene for a playable game in the future. I have decided to work more on the battle sequence side of the project as by doing this I will be creating a game that can be playable without reaching the end goal, a standalone battle simulation game. I am going to create a small number of characters you can battle with and I hope to implement multiplayer so you can battle other people, failing that I will implement an AI. If I can complete this within the time frame, I will have two options to add more content. The first option being improving upon the already existing battle simulator and adding more playable characters each with their own unique abilities and actions. The second option is that I begin creating the world for the RPG. This will be the adventuring side where I build my story.

Item Type: Thesis (Undergraduate)
Subjects: Q Science > QA Mathematics > Electronic computers. Computer science
T Technology > T Technology (General) > Information Technology > Electronic computers. Computer science
G Geography. Anthropology. Recreation > GV Recreation Leisure > Games and Amusements > Online Games
Divisions: School of Computing > Bachelor of Science (Honours) in Computing
Depositing User: Clara Chan
Date Deposited: 21 Sep 2021 16:30
Last Modified: 21 Sep 2021 16:30

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