Lewis, Colm (2021) Lost in Time (celtic edition): Technical Report. Undergraduate thesis, Dublin, National College of Ireland.
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Abstract
The main purpose of this project is to create a game that will enable students to learn about a topic (in this case celtic history). Most learning was done in a class room pre-pandemic, but society has shown that it can adapt to both learning and working from home, where there can be an issue is interaction through screen. In terms of learning from home we make the learning process more interactive and appealing through gamification. This project is an example of how we can take the topic of history and make it more interesting and engaging for a learner who may otherwise not want to or be able to access an online class.
Item Type: | Thesis (Undergraduate) |
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Subjects: | Q Science > QA Mathematics > Electronic computers. Computer science T Technology > T Technology (General) > Information Technology > Electronic computers. Computer science G Geography. Anthropology. Recreation > GV Recreation Leisure > Games and Amusements > Computer Games. Video Games. |
Divisions: | School of Computing > Bachelor of Science (Honours) in Computing |
Depositing User: | Clara Chan |
Date Deposited: | 03 Sep 2021 11:43 |
Last Modified: | 20 Sep 2021 09:48 |
URI: | https://norma.ncirl.ie/id/eprint/5006 |
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