Tolentino, Jefferson (2017) Adrift: Technical Report. Undergraduate thesis, Dublin, National College of Ireland.
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Abstract
Adrift is an open world adventure game made using epic’s unreal engine 4 to deliver the highest possible graphical fidelity.
The player will take control of an unnamed character in a first-person perspective, having a character without a name give the player the chance to fully immerse themselves into the game and project their own image into the game, this place the player itself as the main character. As the player, you wake up inside a castle ruin beside a river and from here you must uncover what has happened to you by exploring the open world landscape presented to you. You will encounter friendly and hostile entities during your adventure so be prepared to survive.
Adrift will have the following key features:
- Explorable maps: The player is not confined in a hallway or a room, the player has the option to explore the map and complete the objective whenever they please.
- Combat system: Ensuring that the player can fight back whenever a confrontation is triggered within the game
- Non-playable characters: The NPC’s will be implemented with an advanced A.I which has decision trees, audio, player detection and friendly or non-friendly responses
The game will also incorporate virtual reality as one of its features. Virtual reality has a projected revenue of 30 Billion by the end of this decade, most VR based games confines the player inside a small room. This is a perfect opportunity to create a game where the player can explore a large game world using virtual reality.
Item Type: | Thesis (Undergraduate) |
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Subjects: | Q Science > QA Mathematics > Electronic computers. Computer science T Technology > T Technology (General) > Information Technology > Electronic computers. Computer science Q Science > QA Mathematics > Computer software T Technology > T Technology (General) > Information Technology > Computer software G Geography. Anthropology. Recreation > GV Recreation Leisure > Games and Amusements > Computer Games. Video Games. |
Divisions: | School of Computing > Bachelor of Science (Honours) in Computing |
Depositing User: | Caoimhe Ní Mhaicín |
Date Deposited: | 31 Oct 2017 14:19 |
Last Modified: | 31 Oct 2017 14:19 |
URI: | https://norma.ncirl.ie/id/eprint/2690 |
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