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Artificial Intelligence based Automatic Product Recognition for Toys Retail Stores

Muntean, Cristina Hava, Bharadwaj, Aditi and Verma, Rohit (2024) Artificial Intelligence based Automatic Product Recognition for Toys Retail Stores. In: The 2024 World Congress in Computer Science, Computer Engineering, and Applied Computing. American Council on Science and Education, Las Vegas, USA.

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Official URL: https://american-cse.org/csce2024/program

Abstract

Automatic product recognition via product image scan has a positive impact for both economic and social progress is it faster than human based product identification and more reliable. Object recognition via images has become popular in the field of computer vision due to the great application prospect, such as automatic product checkout, goods management and stock tracking. As retail is evolving, companies are increasingly focusing on the integration of AI technology in the day-to-day activities of a retail store. The research study presented in this paper aims to investigate the use of deep learning models such as Convolutional Neural Network (CNN), ResNet50, and VGG16 to classify a large set of toy images representing items from a toys retail store. The performance of the three models investigated was analysed in terms of training accuracy, training validation, training loss, average runtime per epoch and test accuracy. The dataset contains over 21,000 toy images. The study consisted of two testing scenarios that used a 70:30 data split ratio and 80:20 ratio respectively, for training and testing. Both VGG16 model and ResNet50 module provided very similar accuracy results for both scenarios and outperformed the CNN model. However, a 9.3 % and 14.2% increase in the average runtime per epoch was observed in the 80:20 scenario for the VGG16 model and ResNet50 model respectively. Hence, it was concluded that the best runtime per epoch and accuracy was achieved when the data is split into 70:30 train test ratio and ResNet50 model produced the best results.

Item Type: Book Section
Subjects: Q Science > QA Mathematics > Electronic computers. Computer science
T Technology > T Technology (General) > Information Technology > Electronic computers. Computer science
Q Science > QH Natural history > QH301 Biology > Methods of research. Technique. Experimental biology > Data processing. Bioinformatics > Artificial intelligence
Q Science > Q Science (General) > Self-organizing systems. Conscious automata > Artificial intelligence
Q Science > QH Natural history > QH301 Biology > Methods of research. Technique. Experimental biology > Data processing. Bioinformatics > Artificial intelligence > Computer vision
Q Science > Q Science (General) > Self-organizing systems. Conscious automata > Artificial intelligence > Computer vision
H Social Sciences > HD Industries. Land use. Labor > Specific Industries > Retail Industry
Divisions: School of Computing > Staff Research and Publications
Depositing User: Tamara Malone
Date Deposited: 19 Dec 2024 14:55
Last Modified: 19 Dec 2024 14:55
URI: https://norma.ncirl.ie/id/eprint/7227

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