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Towards a knowledge-intensive serious game for training emergency medical services

El Mawas, Nour and Cahier, Jean-Pierre (2013) Towards a knowledge-intensive serious game for training emergency medical services. In: Proceedings of the 10th International ISCRAM Conference – Baden-Baden, Germany, May 2013. ISCRAM, pp. 135-139.

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In the preparedness activity for disasters and emergency management, serious games can help in training medical first responders by providing emergency simulations which are always available, safer and cheaper than real-world simulations. However, serious games for training emergency medical services (EMS) must take into account the presence of different actors in crisis situation like police and firefighters and the high volume of (medical as well as non-medical) expert knowledge. The aim of our approach is not only to acquire technical skills but also to develop the capability to act, to cooperate and coordinate in non-procedurally previewed emergency situations. This paper proposes both (i) a detailed prototype of a serious game’s scenario that supports instructors in the training in EMS and (ii) an adaptive infrastructure A.R.G.I.L.E (Architecture for Representations, Games, Interactions, and Learning among Experts). We illustrate our ideas on an example of a complex road accident. This work is done with the collaboration of a Hospital Emergency Department implied
with us in a R&D project.

Item Type: Book Section
Subjects: Q Science > QA Mathematics > Electronic computers. Computer science
T Technology > T Technology (General) > Information Technology > Electronic computers. Computer science
L Education > LC Special aspects / Types of education > E-Learning
R Medicine > Healthcare Industry
Divisions: Centre For Research and Innovation in Learning and Teaching Publications
Depositing User: Caoimhe Ní Mhaicín
Date Deposited: 08 Feb 2018 18:45
Last Modified: 08 Feb 2018 18:45

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