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Emotion Capture: Emotionally Expressive Characters for Games

Ennis, Cathy, Hoyet, Ludovic, Egges, Arjan and McDonnell, Rachel (2013) Emotion Capture: Emotionally Expressive Characters for Games. In: Proceedings of Motion on Games MIG'13. ACM, New York, pp. 53-60. ISBN 9781450325462

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Official URL: http://dx.doi.org/10.1145/2522628.2522633

Abstract

It has been shown that humans are sensitive to the portrayal of emotions for virtual characters. However, previous work in this area has often examined this sensitivity using extreme examples of facial or body animation. Less is known about how attuned people are at recognizing emotions as they are expressed during conversational communication. In order to determine whether body or facial motion is a better indicator for emotional expression for game characters, we conduct a perceptual experiment using synchronized full-body and facial motion-capture data. We find that people can recognize emotions from either modality alone, but combining facial and body motion is preferable in order to create more expressive characters.

Item Type: Book Section
Subjects: Q Science > QA Mathematics > Electronic computers. Computer science
T Technology > T Technology (General) > Information Technology > Electronic computers. Computer science
Divisions: School of Computing > Staff Research and Publications
Depositing User: Caoimhe Ní Mhaicín
Date Deposited: 07 Oct 2014 14:25
Last Modified: 07 Oct 2014 14:25
URI: https://norma.ncirl.ie/id/eprint/1609

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