El Mawas, Nour, Tal, Irina, Moldovan, Arghir-Nicolae, Bogusevschi, Diana, Andrews, Josephine, Muntean, Gabriel-Miro and Muntean, Cristina Hava (2018) Final Frontier Game: A Case Study on Learner Experience. In: Proceedings of the 10th International Conference on Computer Supported Education (CSEDU 2018). SCITEPRESS – Science and Technology Publications, pp. 122-129. ISBN 9789897582912
Full text not available from this repository.Abstract
Teachers are facing many difficulties when trying to improve the motivation, engagement, and learning outcomes of students in Science, Technology, Engineering, and Mathematics (STEM) subjects. Game-based learning helps the students learn in an immersive and engaging environment, attracting them more towards STEM education. This paper introduces a new interactive educational 3D video game called Final Frontier, designed for primary school children. The proposed game design methodology is described and an analysis of a research study conducted in Ireland that investigated learner experience through a survey is presented. Results show that: (1) 92.5% of students have confirmed that the video game helped them to understand better the characteristics of the planets from the Solar system, and (2) 92.6% of students enjoyed the game and appreciated different game features, including the combination between fun and learning aspects which exists in the game.
Item Type: | Book Section |
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Subjects: | Q Science > QA Mathematics > Electronic computers. Computer science T Technology > T Technology (General) > Information Technology > Electronic computers. Computer science G Geography. Anthropology. Recreation > GV Recreation Leisure > Games and Amusements > Computer Games. Video Games. L Education > LC Special aspects / Types of education > E-Learning |
Divisions: | School of Computing > Staff Research and Publications |
Depositing User: | Caoimhe Ní Mhaicín |
Date Deposited: | 06 Jun 2018 14:54 |
Last Modified: | 06 Jun 2018 14:54 |
URI: | https://norma.ncirl.ie/id/eprint/3014 |
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