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An architecture for co-designing participatory and knowledge-intensive serious games: ARGILE

El Mawas, Nour (2014) An architecture for co-designing participatory and knowledge-intensive serious games: ARGILE. In: International Conference on Collaboration Technologies and Systems (CTS), 2014. IEEE, pp. 387-394. ISBN 9781479951581

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Official URL: http://dx.doi.org/10.1109/CTS.2014.6867593

Abstract

In this paper we present the "Architecture for Representations, Games, Interactions, and Learning among Experts" (ARGILE) suitable for "participatory and knowledge-intensive" serious games. It proposes solutions within the context of targeted learning, concerning scenarios, in which conception of serious games, and their utilization through a better share by designers is considered. In this work, we are interested in the training of advanced expertise and complex practices (e.g. best practices acquisition in crisis management, decision making in complex socio-technical systems...) where the transmitted knowledge is in the form continuous evolution. The rules and the game objects are directly generated from a special discussion forum, which contains successive versions of the textual rules/items continuously discussed, co-built by the designers' community, and in strong relation with the players' community. We suggest a set of criteria, methodology and experiments to verify that the rules and game objects are easily annotated, discussed and modified by trainers and experts of the field using ARGILE. That will be illustrated concretely, using the ideas presented on an example in sustainability.

Item Type: Book Section
Subjects: Q Science > QA Mathematics > Electronic computers. Computer science
T Technology > T Technology (General) > Information Technology > Electronic computers. Computer science
Q Science > QA Mathematics > Computer software
T Technology > T Technology (General) > Information Technology > Computer software
G Geography. Anthropology. Recreation > GV Recreation Leisure > Games and Amusements > Computer Games. Video Games.
Divisions: Centre For Research and Innovation in Learning and Teaching Publications
Depositing User: Caoimhe Ní Mhaicín
Date Deposited: 08 Feb 2018 17:55
Last Modified: 08 Feb 2018 17:55
URI: https://norma.ncirl.ie/id/eprint/2977

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