Ghergulescu, Ioana, Moldovan, Arghir-Nicolae and Muntean, Cristina Hava (2014) Measurement of self-efficacy in Game-based E-learning through interaction with non-player characters. In: Proceedings of Society for Information Technology & Teacher Education International Conference 2014. Association for the Advancement of Computing in Education (AACE), Chesapeake, VA, pp. 640-644. ISBN 9781939797070
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Abstract
This paper proposes a novel method for measuring learner's self-efficacy, an important indicator of learner's motivation, in game based e-learning through the interaction of the player with non-player characters. A subjective case study was conducted in order to evaluate the benefits of the proposed game method. The results have shown that the player's self-efficacy changes in time during the game-play. Therefore, it is important to measure it regularly in order to enable maintaining the player motivated during the game-play through game adaptation.
Item Type: | Book Section |
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Subjects: | Q Science > QA Mathematics > Electronic computers. Computer science T Technology > T Technology (General) > Information Technology > Electronic computers. Computer science |
Divisions: | School of Computing > Staff Research and Publications |
Depositing User: | Caoimhe Ní Mhaicín |
Date Deposited: | 19 May 2014 10:23 |
Last Modified: | 24 Sep 2014 15:09 |
URI: | https://norma.ncirl.ie/id/eprint/1258 |
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